Introduction
Input binocular grayscale images or color images, and output 3D positions and rotation information of 21 key points of both hands.
At present, it is mainly used in AR/VR headsets to replace the controller to complete interaction in a more natural manner.
Support identifying common custom interactive gestures such as pointing, pinching, fetching, and dragging.
Advantages
With high compatibility and an agile access process, it can enable AR/VR glasses to support interaction with both hands in a short time.
At present, the SDK for hand gesture interaction has been implemented in many domestic AR/VR glasses.
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