Achieve breakthrough in vergence-accommodation conflict (dizziness during viewing), which is a core technical problem for VR display, which improves users’ sense of immersion and comfort when using head-mounted products.
G1 eye-tracking technology calculates the user’s pupil status, gazing direction and gaze point coordinates based on the eye image characteristics, and then realizes application-layer functions such as eye movement interaction and user status evaluation.It provides multi-level solutions across the ARM platform, realizes a variety of interface methods, and supports customized services for different AR/VR headset requirements.
Committed to providing core display technology for consumer MR products and becoming a leading supplier of holographic material formulation and processing technology solution in China
Accurately identify users’ hand postures with full degrees of freedom, and achieve stable real-time data on the mobile terminal with high precision. Based on the input of color or grayscale images, it detects and identifies the types of hand gestures using the self-developed depth learning algorithm. Multi-level solutions cross platforms and devices are provided, with implemented cases for AR glasses and mobile VR.
RGB-D camera adopts the structured light technology to obtain 3D information of objects and scenes, providing users with convenient and efficient 3D perception capabilities.